[08:33] <xttz> I'm sure the weapons are all the same size, but rigs offer varying bonuses based on structure size (M/L/XL). Plus the overall firepower will be restricted by slot, cpu and grid limits
[08:34] <xttz> So a medium may only be able to fit 2-4 launchers while an XL could do 4-8
[09:47] <ccp_larrikin> correct, weapons are all the same size but different sized citidels can fit more or less weapons and have different rig optons
[09:49] <darren_fox> Can they refit in combat?
[09:50] <darren_fox> Or while being attacked in general
[09:54] <darren_fox> Pro: Adapt to the situation, provided you have the mods/weapons. Con: Could potentially be overpowered, and have refitting capabilities as part of the balancing of them
[10:47] <5pitf1re> citadels should have a bit of a power bonus compared to ships
[10:47] <5pitf1re> remember, you don't move a citadel around
[10:47] <5pitf1re> it is stationary
[10:49] <sebastien_st.frusquin> as opposed to the extreme mobility for which sieged dreadnoughts are known right ?
[10:50] <5pitf1re> you can jump them around though
[10:54] <xttz> "A structure entering its first reinforcement window cannot have its fittings altered – players will still be able to refuel its various bays, fit ammunition to the various defense systems or take items in or out of its hangars, but will unable to add, remove or change fitted structure modules in any way."
[10:54] <xttz> so the penalty for not defending the first attack is to be stuck with the current setup
[11:04] <darren_fox> Ok, that seems fine. I am more thinking among the lines of the following scenario: An XL Citadel is used by its alliance as main staging and frequently attracts small hostile gangs. It's fitted to support "clear the undock of hostile gangs", aka. sensor boosting, tracking etc. Now, a serious attempt is being made at RFing it, and 30 hostile dreads have sieged. Can you refit to anti-cap weapons/mods?
[11:11] <sebastien_st.frusquin> apparently yes
[11:15] <5pitf1re> which makes sense
[12:18] <sebastien_st.frusquin> totally, it's not like we are losing refit capabilities on ships intended to take on a shipgrinding structure after all, that would be slightly unfair on the ships themselves...
[13:23] <xttz> This is true, no ships are losing the capability to refit :simple_smile:
[21:46] <rocket_x> tweetfleet slack is going full autist again
[21:59] <thoricfrosthammer> “is going” implies it left that state.