[07:40] <max_kolonko> Not sure if it was asked, but what distinguish racial fighters?
[07:41] <max_kolonko> Will they still have slight variations of stats?
[08:05] <sebastien_st.frusquin> one can assume the damage dealt by them will follow the racial lore, as well as their HP stats
[09:42] <ccp_larrikin> @max_kolonko: simmilar variation to current drones, speed/damage
[09:53] <darren_fox> Will fighters be partially damaged, and can they be repaired by logistics while deployed?
[09:54] <darren_fox> (ignore me if this has been answered earlier)
[10:01] <ccp_larrikin> @darren_fox: no, fighters can not be repaired in space. When they land they are repaired.
[10:07] <darren_fox> Thanks
[10:12] <darren_fox> Random idea for DCUs: "Spare fighters", allowing you to sustain losses before the effectiveness is reduced? i.e. 1 DCU allows a squadron to be overloaded. If used on a Support fighter it starts with 4/3 fighters, and can take a loss
[10:38] <xttz> I made a similar suggestion yesterday: "DCUs could hold individual fighters like ammo with a long reload time... however any fighters inside could be replenished into squadrons almost immediately rather than waiting on re-arm timers"
[10:38] <xttz> obviously the utility of that depends how long the basic repair/rearm time is
[10:58] <5pitf1re> > morrigan_lesante 11:56:43 also light fighters need a bit more damage. the AoE torp bombers need less application. they're far too good. like...never use anything else too good
[10:58] <5pitf1re> > **11:56:53 can we get light fighters able to interdict bombs**
[10:59] <5pitf1re> @ccp_larrikin: would something like that be possible technically?
[11:05] <ccp_larrikin> I don't think so, but I'd have to talk to a programmer
[11:19] <xttz> the timings involved would probably involve some kind of auto-aggro, which isn't something CCP seem to be keen on
[12:23] <gorski_car> Just make defender missiles non shit and target bombs? ))
[12:35] <titus.tallang> well, or some sort of AoE ability that targets bombs
[12:35] <titus.tallang> so you would tell your fighters to go in front of the bombs then press the button
[12:35] <titus.tallang> dunno, sounds weird
[12:47] <tinkerhell> Defender missiles being shit is a part of eve history though...
[12:59] <capqu> "just" making something auto target an entity which currently cannot be targeted and only destroyed by aoe weapons doesnt sound like a simple thing to do
[15:01] <noobman> Without being able to sit in on of the new carriers and feel their Damage and utility idk if they will be used in the current WH Armor t3 meta
[15:01] <noobman> home defense ya for sure
[15:02] <noobman> but mutual static battlefield
[15:03] <lordsservant> it is a lot of mass for seemingly "eh" benefit
[15:03] <lordsservant> sure in nullsec where mass isn't a big deal and you can just drop as many as you want they'll prob be used
[15:03] <lordsservant> but I agree with noobman
[15:04] <noobman> I'm eager to know how they are going to change the 3bil mass limit
[15:05] <noobman> they said something like since the FAX is so heavy we might be inclined to bump up the mass limit of c5/c6
[15:05] <jezza_mcwaffle> We might see them more used to counter triage, I can imagine dropping Triage and multiple of them in wormhles will be easier after the change since you won't be able to blap subcaps with new dreads so their role on the battlefield will be reduced.
[15:07] <noobman> if they bumped it to 6bil
[15:07] <noobman> (erection)
[15:08] <noobman> 4v4 cap fights with subcaps
[15:09] <noobman> cant wait to get my hands on the fax and test different burnt tank fitting and cap booster and ancil reps and shit
[15:22] <jezza_mcwaffle> I fear these cap boosters may be too powerful in small groups and that a FAX with a DST buddy would be extremely hard to kill, unless the reload cycle or fitting was extremely high.
[15:29] <noobman> ya you can make an occator mega tanky
[15:38] <jezza_mcwaffle> Occator or Bustard
[15:53] <lordsservant> personally I was thinking impel/bustard
[15:53] <lordsservant> and if you're parked next to a carrier, overheating hardeners for ages is no biggie
[15:53] <lordsservant> just swap them out as needed
[15:54] <lordsservant> pretty much impossible to break without bumping it off....or jamming the fax.
[15:54] <lordsservant> next to a FAX *
[15:59] <darren_fox> I don't see many uses for the fighter-based carriers in pvp. Neither the ewar nor subcap dps will be worth it. Rolling cap only?
[16:01] <lordsservant> Just roll with dreads/fax
[16:12] <tinkerhell> I do like the fighter bomber changes, but im not sure the carriers have much going for them other than anti fighter fighters to defang supers in normal pvp either
[16:12] <tinkerhell> But i havnt really looked at the support figs yet
[16:13] <darren_fox> I have the same impression. The support fighters are nice enough, but a single squadron isn't that much. It's a single projected web, point, ecm or neut
[16:13] <darren_fox> Great range, but vulnerable
[16:14] <tinkerhell> Plus the way probes work and recons range its not hard to project webs or points currently
[16:17] <tinkerhell> But i suppose if the enemy os forced to shoot a mass of squads rather than a squishy recon or t3 to run away it can have an advantage
[17:40] <rocket_x> so
[17:40] <rocket_x> i was thinking about this
[17:40] <rocket_x> aoe projected ewar on supers
[17:40] <rocket_x> and allowing them in lowsec
[17:40] <rocket_x> an AoE warp disruptor on a nyx in lowsec would be unprecedented
[17:40] <rocket_x> because atm other than the ecm burst and hte mjd dessie thingy
[17:41] <rocket_x> there's no AoE stuff in lowsec like that
[17:41] <rocket_x> BUT
[17:41] <scott_ormands> well smartbombs too
[17:41] <rocket_x> that would be one hell of a reason to field supers in lowsec
[17:41] <rocket_x> if they're the only thing that could 'bubble' an enemy fleet
[17:41] <scott_ormands> true
[17:41] <rocket_x> i'm pretty biased, because i spend most of my time in lowsec
[17:41] <rocket_x> but i do like the idea
[17:41] <rocket_x> what do you guys think?
[17:42] <scott_ormands> well is a scram or a disruptor, aka does it kill mwds'
[17:42] <rocket_x> it'd have to be a disruptor with a certain level of strength
[17:42] <rocket_x> unlike a normal bubble in nullsec, which has infinite strength
[17:43] <rocket_x> it also wouldn't drag/pull stuff out of warp
[17:43] <scott_ormands> i feel like the aeo web +aor scram could be op if used together
[17:43] <scott_ormands> so maybe just aoe web and disrupt
[17:43] <rocket_x> yeah, they need to avoid AoE scrams completely
[17:47] <scott_ormands> I do like the idea of an aoe disrupt
[17:48] <xttz> something like that should only work at a fairly significant distance from a gate or station; say range plus at least 10km
[17:48] <xttz> it shouldn't be possible to lock down a system
[17:54] <rocket_x> rip overlays in ISboxer
[17:54] <rocket_x> rip eve-preview
[17:54] <rocket_x> lol
[17:55] <darren_fox> Quick, buy up all the 27" screens and relist them
[17:59] <rocket_x> http://rocketx.co.uk/L~bmN.jpg
[17:59] <rocket_x> i miss the good old days
[18:29] <sebastien_st.frusquin> AOE point implementation would be tricky
[18:30] <sebastien_st.frusquin> unless it generates a pseudo-bubble, otherwise it would be the only point where you cannot precisely tell where it originates from (and how best get out of its range)
[18:31] <sebastien_st.frusquin> also, AOE point on some of the highest EHP platform in the game seem ridiculously OP, you need some heavy downside to it
[18:32] <sebastien_st.frusquin> and even then I'm unconvinced, the effect for gatecampes would be murderous
[18:33] <sebastien_st.frusquin> actually an AOE point effect (to essentially introduce a bubble option in lowsec) is a very interesting idea, but putting it on a supercarrier, not so much
[19:59] <thoricfrosthammer> make it temporary bubble like a dictor
[19:59] <thoricfrosthammer> big
[19:59] <thoricfrosthammer> but with a lengthy cooldown and a limited lifespan
[19:59] <thoricfrosthammer> get that initial tackle on a fleet while your points move in
[20:00] <thoricfrosthammer> or your support fighters.
[20:00] <thoricfrosthammer> make it scriptable for lowsec so it turns into a high range infinipoint
[20:01] <rocket_x> thoric
[20:02] <rocket_x> how did you come up with your name
[20:02] <rocket_x> its like something i'd call my peepee on a drunken night out in some nordic tundra
[20:02] <rocket_x> :simple_smile:
[20:47] <xttz> ...you dont call it rocket x?
[21:36] <sebastien_st.frusquin> if only he was called toric instead of thoric
[21:37] <sebastien_st.frusquin> imagining a carpenter trying to hit a nail with a toric hammer feeds my soul
[21:57] <5pitf1re> mhmm
[21:57] <5pitf1re> I'd really like to get an idea of the hull bonuses for carriers and super carriers
[22:37] <xttz> ** +5% to devblog writing time per level of Amarr ~Carrier~ ~Force Auxiliary~ Big Spaceship **
[23:18] <max_kolonko> or should it be -5%?