[09:59] <ccp_larrikin> yeah its something we should probably look at
[19:10] <ccp_larrikin> @here quick question mates. If we introduced meta versions of siege (and I guess Triage) modules, do you think a variation that reduces stront consumption is worthwhile? [cc: focusgrouplogbot]
[19:11] <rocket_x> no, given that you can stay in siege for almost an hour with the current capacity
[19:11] <rocket_x> and if you're in siege for an hour
[19:11] <rocket_x> and nobody shot you
[19:11] <noobman> would it have the damage of T2 or T1?
[19:11] <ccp_larrikin> @noobman: between
[19:11] <darren_fox> No, if you run out of stront, it is because you forgot to bring
[19:11] <rocket_x> you're either on sisi, or you're in a wormhole
[19:11] <noobman> less stront would be nice for wh but not less dmaage
[19:12] <ccp_larrikin> @noobman: that was my thought too. Might be some edge cases in WHs.
[19:12] <darren_fox> Faction with T2 damage and less stront could be viable
[19:13] <noobman> ya all day for pve dreads
[19:13] <ccp_larrikin> meta woudl have between T1 and T2 damage
[19:13] <ccp_larrikin> but a faction version might also have less stront usage and more than T2 damage
[19:13] <thoricfrosthammer> i like the new missle as a think.
[19:13] <thoricfrosthammer> as opposed to the other options
[19:14] <thoricfrosthammer> all the reasons why have already been stated in backlog so i’ll just voice up my +1
[19:14] <rocket_x> there's a new missile?
[19:14] <rocket_x> what did i miss
[19:15] <ccp_larrikin> HAWs for Caldari
[19:15] <steveronuken> how broken would be a shorter siege timer, for the same (per cycle) activation, be?
[19:15] <noobman> i assum they are not gonna be "rapid cruise"
[19:18] <rocket_x> with normal torp application and sit dps at like ~2k
[19:18] <ccp_larrikin> it will probably be a touch over 2k
[19:19] <ccp_larrikin> dependant on fit etc.
[19:19] <lamhoofd_hashur> if you go for option #1, i already know it will be the perfect replacement of the current blap dread in w-space
[19:20] <rocket_x> alpha is a problem, just remove damage bonuses and implement ROF bonuses instead
[19:20] <ccp_larrikin> thats the plan :simple_smile:
[19:20] <rocket_x> oh
[19:20] <rocket_x> hmmmm
[19:20] <rocket_x> yeah
[19:21] <rocket_x> give them like, several times the capcity of a normal torp launcher
[19:21] <steveronuken> then slap on a MWD, and have a cavalry phoenix? :wink:
[19:21] <noobman> base 2k so like with skills and rigs and missile guidance like be like 15km?
[19:21] <rocket_x> it'd be 2k with skills
[19:21] <ccp_larrikin> @noobman: your talking about range?
[19:22] <noobman> ya
[19:22] <noobman> oh
[19:22] <rocket_x> range would be like 40km+
[19:22] <noobman> 2k dps
[19:22] <rocket_x> o_O
[19:22] <ccp_larrikin> No, we'll put a range bonus on the siege module
[19:22] <noobman> im sleepy
[19:22] <rocket_x> isn't it like 2pm your time?
[19:22] <rocket_x> shouldn't stay up so late with the kangaroo bois
[19:22] <rocket_x> :smile:
[19:22] <noobman> i havent slept yet no
[19:22] <rocket_x> o_O
[19:23] <noobman> csm campaign firefighting
[19:23] <rocket_x> oh yeah
[19:23] <rocket_x> that reddit ch00b
[19:23] <rocket_x> *sigh*
[19:24] <rocket_x> I've been busy learning the 17 most important facts about baby bunnies
[19:24] <lamhoofd_hashur> @ccp_larrikin: what i am curious about... do you have any stats atm what the average applied damage is of a dread towards a BS/BC/Cruiser hull on TQ? possibly even split out by type of space
[19:24] <rocket_x> granted, it was mostly my 7 year old neice's idea, but still -_-
[19:26] <ccp_larrikin> @lamhoofd_hashur: yeah we have stats like that yes.
[19:28] <lamhoofd_hashur> i'm a bit curious, because currently we spend a lot of time (in w-space) webbing/painting people down to max the possible dps from a dread towards a subcap, if in the future we can replace those (mostly) due to HAWs for example, at least in the bigger groups... so i am just trying to understand whether and who it will actually impact
[19:29] <lamhoofd_hashur> my question is driven by this BR, where 3 dreads and 3 subcaps handled our 26 man fleet pretty well, but i think with the upcoming changes they would not be able to do such things
[19:32] <ccp_larrikin> Hit me up tomorrow, its something I'd be happy to discuss :simple_smile: