[01:00] <scott_ormands> some capital plates and extenders on sisi
[10:49] <5pitf1re> @ccp_larrikin: what is your stance on a meta siege/triage module with reduced cycle time?
[10:50] <ccp_larrikin> @5pitf1re: We're not looking at changing the siege/triage time at this stage
[10:51] <5pitf1re> not across the board
[10:51] <5pitf1re> maybe a higher meta level one as a variation to the others
[10:52] <5pitf1re> of course coupled with a drawback
[10:52] <5pitf1re> reduced damage modifier or something like that
[12:41] <capqu> ccp_larrikin, any consideration towards 3rd bonus on phoenix?
[12:41] <capqu> was thinking missile hp since the cycle time is so high losing the missiles to smarties would be devestating
[12:41] <ccp_larrikin> @capqu: it will have one but we havn't decided what. What do you think?
[12:41] <ccp_larrikin> the cycle time isn't high
[12:41] <capqu> oh i must have misread then
[12:42] <capqu> either way, i think it should be a minimal bonus
[12:42] <ccp_larrikin> its 3-4 seconds for rapid torp launchers, between 13 and 20 seconds for the rest (Dependant on fit ofcause)
[12:42] <ccp_larrikin> yep
[12:42] <capqu> because the % resist bonus is the strongest single bonus any ship can have, plus phoenix & rev already have the extra tank slot
[12:42] <capqu> revs 3rd bonus is perfect
[12:43] <capqu> something similar for the phoenix would be gr8, missile hp 25%/lvl or like missile launcher capacity
[12:43] <capqu> maybe 10% increased missile velocity & decreased flight time per level
[12:44] <capqu> there are lots of quality of life bonuses you could throw on to incentivise dread 5
[12:48] <capqu> range for target painters for example
[13:06] <ccp_larrikin> Thats the kinda bonus we're looking at
[13:06] <ccp_larrikin> not TP but, like you said, a quality of life bonus
[13:30] <steveronuken> turns the phoenix into a huge garmur :wink:
[13:31] <5pitf1re> yep, give it a huge scram range :smile:
[13:32] <5pitf1re> I wanna dread kite
[14:05] <5pitf1re> > (3:04:57 PM) morrigan_lesante: Can we request that the "new" fighter skills are smaller %age gains given the rank
[14:05] <5pitf1re> > (3:05:13 PM) morrigan_lesante: i.e. 5% per level and not something stupidly essential as 20%/level
[14:05] <5pitf1re> > (3:05:21 PM) morrigan_lesante: bake the balance into the base stats
[14:06] <5pitf1re> @ccp_larrikin: ^
[14:07] <titus.tallang> +1
[14:07] <5pitf1re> since they are high rank skills
[14:08] <ccp_larrikin> @5pitf1re: thats already the plan
[14:09] <5pitf1re> kk, so the current skill bonus will not stay the same then?
[14:16] <5pitf1re> also, a dude on reddit had an interesting idea
[14:16] <5pitf1re> > Ohh_YeahAdversity. 3 points an hour ago
[14:16] <5pitf1re> > Doing Project Discovery should reduce your jump fatigue
[14:17] <5pitf1re> make it character bound
[14:17] <5pitf1re> you would boost Project Discovery usage by so much with that
[15:20] <tinkerhell> Or just reduce fatigue :+1:
[17:07] <scott_ormands> People will already game discovery. Let's not add to much incentive to do that
[17:21] <5pitf1re> How will they "game" it?
[17:21] <5pitf1re> Accuracy gets rewarded, I don't see how that's bad.
[17:44] <scott_ormands> there was a post on reddit as few days ago about how you can basically just say one option and 70% of the time its correct or not enough people hjave reviewed the sample to enforce any penalties on being wrong. I havent actually used it myself so i could be wrong but thats what ive heard