[18:33] <rocket_x> @ccp_fozzie: could you not argue the same about drones on normal ships?
[18:33] <rocket_x> re: sentry guns that is
[20:06] <titus.tallang> drones on normal ships are limited (to some degree) by drone control range though
[20:06] <titus.tallang> hard to get drone control range and lock range high enough to reasonably do it
[20:23] <rocket_x> yeah
[20:23] <rocket_x> well tbh its not really about using them whilst being out of sentry range
[20:23] <rocket_x> because lets face it
[20:23] <rocket_x> nobody gives a shit if their carrier is being shot by sentries
[20:24] <rocket_x> i care more about whelping t2 fighters whilst dropping onto a gate at zero because the guns would rather shoot my fighters than my super
[20:24] <rocket_x> sentry guns used to shoot drones years ago
[20:24] <rocket_x> and they removed it, arguably for exactly that reason
[20:37] <rocket_x> @ccp_fozzie: thought about having them prioritise the ship over its fighters? then if its not in range shoot the fighters?
[20:39] <rocket_x> its not even really a balancing thing, its just extremely irritating from the pov of a carrier/super pilot - limiting your viability in lowsec on gates/stations
[20:39] <rocket_x> gate camping carriers would be fine if they had to actually sit on the gate, because it makes them vulnerable
[20:41] <rocket_x> having to sit on the gate to prevent fighters being nuked by the guns helps facilitate that
[20:42] <rocket_x> instead of discouraging people dropping caps onto gates in lowsec altogether