[09:34] <ccp_larrikin> @titus.tallang those numbers are pretty close I think. What do you guys think?
[09:49] <xttz> I dont get why Amarr have a velocity penalty while the Minnie is the only one with a weapon penalty. IMO it would make more sense if they mirrored each other and Amarr had a -10% projectile optimal and missile flight time
[10:09] <titus.tallang> i agree with ^ that one
[11:48] <steveronuken> 'no kiting me!'
[13:09] <scott_ormands> Larrikin can you remind me please if these effects still effect everyone or just your fleet.
[13:10] <scott_ormands> Also how do they interact with each other
[13:16] <xttz> everyone within 2000km unless you're invuln/tethered/etc
[13:29] <xttz> @ccp_larrikin Will Titans get a new per-level bonus to replace the fleet one that's moving onto the effect generators?
[13:29] <ccp_larrikin> @xttz nope
[13:31] <xttz> :disappointed:
[15:20] <scott_ormands> @ccp_larrikin how will the effects from these generators stack
[15:24] <steveronuken> no stacking. But they can all apply
[15:33] <ccp_larrikin> ^^
[15:39] <steveronuken> (otherwise it'd be truly insane)
[16:44] <scott_ormands> rgr thank you
[16:44] <scott_ormands> man ice miners are going to love the further increase in tope usage
[16:45] <scott_ormands> but not atleast my erebus might be useful for this stuff without having to train fleet or wing 5