[01:11] <selto_black> Yesss.
[01:12] <selto_black> And yes chessur links implants and drugs colour your opinion I'd guess.
[01:14] <chessur> :D
[01:14] <selto_black> Just as switching wh environments colours mine.
[02:02] <sardcaid> To put us back topic and wildly ahead on schedule, let's spend the next day or so to rehash and come back to any topics we've discussed than any of us would like to discuss more. These topics include each of the ship hulls and their attributes and fittings, so the Hecate, Jackdaw, Confessor and Svipul in turn. In addition, we've discussed each of these ships' Defense, Propulsion and Sharpshooter modes as they apply to each ship and as a ship class trait.
[02:03] <sardcaid> I remind everyone to go back through the pinned items to review previous discussion for each of these topics
[02:03] <sardcaid> Also in the pinned items is the initial design prompt provided for us by CCP Fozzie
[02:04] <sardcaid> Lastly, concluding this review session, I'd like to explore more exotic or challenging ideas for balancing or altering T3Ds. This exploratory session will start some time Friday or early Saturday, depending on today's activity.
[02:05] <sardcaid> Pinned a message.See all pinned items in this channel. sardcaid To put us back topic and wildly ahead on schedule, let's spend the next day or so to rehash and come back to any topics we've discussed than any of us would like to discuss more. These topics include each of the ship hulls and their attributes and fittings, so the Hecate, Jackdaw, Confessor and Svipul in turn. In addition, we've discussed each of these ships' Defense, Propulsion and Sharpshooter modes as they apply to each ship and as a ship class trait. Oct 15th at 2:02 PM
[02:41] <sardcaid> huh
[02:42] <sardcaid> is it just me or are we overachieving with an assumed duration of 'a few months'
[02:42] <sardcaid> I mean unless he has some dev knowledge bombs to drop
[02:43] <forsot> you mean asside from rummers of t2 frig logi >.>
[02:44] <fintarue> and navy ewar frigs
[02:46] <forsot> from a wher perspective the t2 logi would be game changer with current t3 desis
[02:46] <forsot> atm t1 frig logi is useless
[02:46] <fintarue> Uh
[02:46] <forsot> for wh stuff
[02:46] <fintarue> You sir don't fly enough t1 logi frigs
[02:46] <fintarue> Ok lol
[02:46] <forsot> you get vollyed so easy
[02:46] <fintarue> That may be true
[02:46] <fintarue> That's likely the same case even if they were t2 though
[02:47] <forsot> i guy can dream cant he
[02:52] <sardcaid> dream of not having to deal with T2 resist pod sig inteceptor speed 50km rep range rep t1 cruiser rep output frigate logi
[02:52] <sardcaid> by writing this it will come to pass
[04:15] <chessur> The last thing eve needs is more space clerics
[04:15] <chessur> Also, eafs are currently some of the most op ships in game, please no more.
[04:18] <fintarue> eafs die stupid easy
[04:27] <chessur> Ok crazy idea time. Each t3d gets unique mode. That replaces def / propulsion / sharpshooter
[04:27] <chessur> Jackdaw: deflection shield. When active, (upon first switching to def mode)jackdaw shield hp cannot fall below 15% for 5 seconds. During this time, no shield boost, shield transfer allowed.(edited)
[04:28] <chessur> After 5 seconds, jackdaw is back to normal defense mode
[04:30] <chessur> Svipul: propulsion modification. While mwd is active, and in this mode- svipul loses 35% speed, keeps normal signature, but scrams do not turn off mwd. Scram will simply slow svipul additional 25% before web(edited)
[04:34] <chessur> Confessor: sharpshooter mode, crystal lattice modification. While in sharpshooter, confessor has ability to slowly switch damge type, from em/ therm to explo/kin. 5% change in damage modification per shot. Damage mode is toggle on / toggle off while in sharpshooter- and resets once leaving mode.
[04:37] <chessur> Hecate: multi rep. While in defense mode, armor reppers can repair structure. If structure is 100% reps act normally on armor.
[05:32] <johndrees> Aww yeah, let's get weird!
[05:36] <johndrees> Ok, so what about a huge bonus to speed in prop mode BUT only when cloaked. They still couldn't use covert ops cloaks but a single cycle of mwd while cloaked could move them like 20km+. All other mechanics could stay the same with regard to targeting delays, diminished scan resolution, and inability to use modules while cloaked. Just getting weird :)
[05:48] <chessur> You cant cloak while targeted, so it hws little value imo
[06:22] <johndrees> Haha well here is where I picture it being fun. You jump through a gate and see a few ships set up in a camp, you pick your target mwd cloak and get on them before they can do anything. Idk, just spitballing.
[06:41] <gorski_car> U wot m8
[06:42] <gorski_car> Also i have not seen any stats but t2 frig logi could be done with some more offensive capabilities
[07:58] <selto_black> Adding a 4th mode? Bonuses to ewar? Amarr get td's, gallente damps, minmatar webs, Caldari festival launchers.
[08:21] <johndrees> Ha
[10:55] <suitonia> T1 logi frigs are powerful but balanced
[10:55] <suitonia> because 25km range
[10:55] <suitonia> or thereabouts
[10:56] <suitonia> normally going to be in heavy neut range for BS, cruiser sized ships can shoot them from their rep positions and they actually take damage due to having reasonable sigs
[10:56] <suitonia> and frigs can kill them pretty quickly if they are isolated
[11:05] <suitonia> They are messing with fall-off on remote assist modules this winter
[11:06] <suitonia> Would be nice to see t1 cruiser logi get nerfed especially
[11:17] <chessur> Eafs are borderline unkillable when flown properly. Even from rlml ships.
[11:18] <ccp_fozzie> Hey guys, sorry for being a stranger this week
[11:19] <fintarue> Who's this guy
[11:19] <ccp_fozzie> been swamped with some work that we moved up (we're announcing some of it tomorrow)
[11:19] <fintarue> Oh nice, I'm interested.
[11:19] <ccp_fozzie> I'm gonna catch up on the backscroll as soon as I can, but in the meantime keep being awesome and having productive conversations and whatever else you do
[12:10] <selto_black> sorry for the late entry but +1 for the cap cost reduction on armor reps for the fessor.
[12:12] <selto_black> I also did talk to fozzie today and he has been super busy.http://puu.sh/kKA7C/99931bf50e.png(52KB)
[12:12] <selto_black> this is what he had to say when i poked him eairlier today
[12:19] <johndrees> Nice
[12:19] <johndrees> Even knowing the approximate duration for the group is very helpful.
[12:40] <chessur> Hmm, perhpas my vision is colored because the people i know flying arty svip are linked and snaked lol
[12:40] <chessur> But, for normal people i am wrong then :)
[12:40] <chessur> Speed = infinate tracking
[12:54] <chessur> Also a few months run time
[12:54] <chessur> Hot damn
[12:54] <fintarue> Was not expecting
[12:54] <chessur> Same
[12:57] <johndrees> Well in my opinion 3km/s before heat is the approximate speed where a ship, capable of dominating frigates, becomes a serious problem because not that many cruisers can keep up. So if you have links/snakes it certainly makes sense to enjoy the tracking bonus since you're above that 3km/s mark anyway. Also, "months", best thing I've read all day :)