[05:53] <suitonia> Ayyy
[06:27] <sardcaid> @ccp_fozzie: Were there any topics of discussion from the Dev team that you seek input on?
[06:28] <sardcaid> Even if you haven't read the backlog, we can move forward on other issues / ideas
[10:49] <ccp_fozzie> I know it was raised a bit earlier, but I'd be interested to hear your thoughts on the idea of replacing part of the sharpshooter mode bonuses with the new ewar resistance (percentage resistance to damps, tracking disruptiors and potentially painters)
[10:51] <ccp_fozzie> I am sorry for the lull here, some other tasks that need to get done with a higher priority have taken longer than I expected
[10:52] <ccp_fozzie> We're definitely not ignoring T3Ds, and we definitely want to get results from this focus group into the game during the winter season (probably either December or January)
[11:28] <fintarue> Awww yis, december update t3.
[11:30] <fintarue> I think most of us had considered removing the scan resolution bonus on the t3d sharp mode for increase sensor strength for ECM resistance. If that was to apply to a resistance to damps, ECM, and TDs, that would be well suited to that flavor as well. I wouldn't put paint or web resistance on Sharpshooter though
[11:31] <fintarue> I wouldn't put paint or web resistance on the hulls at all, since many of us have agreed that the tanking on many of them need to eat it in a reasonable way already