[16:11] <selto_black> @suitonia: which metric would be better for comparing relative total fitting cost do you think, (total CPU/pg ) ÷ (#ofTurrets • CPU/pg cost) or (turret CPU/pg) ÷ (total CPU/pg) ? All measures calculated at base and all V.
[17:05] <suitonia> You need to look at ship fitting stats too
[17:55] <selto_black> Explain?
[18:23] <suitonia> The Slots matter too, generally shield ships have less grid more cpu, armor ships have more grid less cpu
[18:24] <suitonia> a 4/5/2 ship with more cpu, less grid, would be stronger than a 4/5/2 ship with more grid, less cpu. Generally
[18:24] <suitonia> especially on the frigate level
[18:24] <suitonia> where MAPCs are a thing
[18:28] <selto_black> Hrm...
[18:31] <selto_black> I see I'll need to add a tanking and speed layer to my evaluations...
[18:33] <selto_black> When calculating effective out going DPS is it better to center the frame of reference around 'me' or the thing I'm shooting at?