[13:41] <jintaan> Agreed.
[14:09] <johndrees> I feel like rigs are an odd balance point and removing them removes a spot for players to make creative decisions that effect the ship.
[14:09] <johndrees> Unless I'm misunderstanding what you mean.
[14:11] <johndrees> I'd like to hear more about this idea though.
[14:14] <johndrees> I am in support of a dps shift onto SS mode though. I think I was last time we did this also :)
[14:15] <johndrees> That actually sounds fun to manage.
[14:22] <ccp_fozzie> Rigs are an issue for T3 cruiser design, since they limit the ability to use the flexibility of the subsystems
[14:22] <ccp_fozzie> I don't see them as an issue for the destroyers though
[14:22] <ccp_fozzie> I'd be interested if anyone has arguments otherwise
[14:29] <johndrees> Oh did he mean t3 cruisers?
[14:30] <johndrees> I guess it makes some sense in that case.
[14:30] <johndrees> I've got my brain stuck on t3d's.
[14:32] <jintaan> The problem with rigs on T3Ds is that they let you compensate for the lack of power in specific areas before switching modes
[14:32] <jintaan> So, I have my svipul fleet
[14:33] <jintaan> They're all in sharpshooter and have tank rigs
[14:33] <jintaan> The tank rigs give you more time to switch to defensive
[14:33] <jintaan> Over predicting that you'll need to be in defensive and switching in advance
[14:33] <jintaan> (Which is how I feel the modes should be used. Proactive, not reactive)
[14:34] <jintaan> But the sharpshooter change seems interesting as well
[14:34] <jintaan> For solo especially
[14:35] <johndrees> What you described sounds like more of a problem with the ships having excessive buffer while not in defensive mode more than a problem with rigs.
[14:36] <johndrees> I'd be in favor of reducing base resistances and then allowing them to be "regained" while in defensive mode.
[14:36] <johndrees> But I think the removal of rigs is a removal of a spot for creative decisions to be made by players.
[14:37] <johndrees> Like with the svipul you can "creatively decide" to add x3 extender rigs since you have no resistance holes to fill /s
[15:43] <ccp_fozzie> @namamai It's a good point about the scan res bonuses from the fleet bursts. I've gone ahead and toned down that bonus quite a bit in the second iteration
[18:54] <fintarue> Considering the new links also, there's extra concern for the svipul and it's massive amount of buffer. Since there's now a shield HP boost link, we'll be looking at at svipuls that already do intie speeds but with 35k ehp? Being able to fit 2 shield extenders and full core defense field extender rigs with AC should not really happen
[18:59] <ccp_fozzie> keep in mind that although we're gaining a 21.6% burst, we're losing the 15% passive mindlink effect