[05:38] <mrhyde> @jintaan That line of thought initially stemmed from my toughts on T3 Cruisers, like @ccp_fozzie mentioned, it really goes against the point of them being flexible via subsystems. I felt that for consistency's sake, if we wanted to make T3's as a whole "rig free", just like T2 ships have only 2 rigs due to their specialized nature and T1 ships having 3 due to their generalist nature, it could be a cool balancing point.
[05:40] <mrhyde> Removing rigs obviously causes its own set of problems for T3Ds, especially the Hecate and Jackdaw, the former of which would lose some important hull tanking options if bulkheads weren't available
[13:39] <ccp_fozzie> Yeah since rigs aren't a special problem for T3Ds (they're a unique problem for T3C design due to the subsystems) my gut is removing them would cause more problems than it would solve
[14:10] <jintaan> Possibly
[14:11] <jintaan> My main concern with T3Ds is the same as T3Cs thoug
[14:11] <jintaan> Their high tank + low sig makes them disgustingly powerful
[14:12] <jintaan> I'll note I approach this from fleet not small gang / solo though